Posters and flyers for The Puddle, live electronic music and DJs at Stall 6, Zürich.
Processing was used for the production of the rasters.
Screen print on colored paper.
“The Puddle” was named by Elia Buletti, genius and poet.
Designed with Sidi Vanetti.







The tool used to create the image for the February edition of the Puddle flyer.
Built with Processing and inspired by the wooden parquet floor of the flat in Berlin I’m living in right now.
Designed with Sidi Vanetti.

First T-shirt series for the Puddle.
Silkscreen print.
Sold out.



The tool used to create the image for the August edition of the Puddle flyer.
Built with Processing and inspired by the chess game.
After all the tests we did the final image was built by hand (adapted from a real game).
In the editor (below): knight trails.
Designed with Sidi Vanetti.

New website for Studio d’Architettura Martino Pedrozzi.
Visit pedrozzi.com.
Designed with Sidi Vanetti.




03.05.2011

The tool used to create the image for the March edition of the Puddle flyer.
Built with Processing and a modified version of Toxi’s cp5magic.
Try the applet version of the Puddle Builder 03 (PDF export is disabled).


The new 2010 edition of Civimatic has just been published.
Civimatic outlines, in form of graphs, the mechanism of swiss civics.
The view-detail can be adjusted as the amount of information for each node.
More than 100 diagrams on three levels (federal, cantonal and municipal) are featured.
The project has been commissioned by the swiss-italian government.
With Sidi Vanetti.
Order a cd-rom copy (italian only): www.ti.ch/civica







Website for the Workshops on International Social Housing of the Accademia di Architettura, Mendrisio
The site was designed in 2003 and is updated since then once a year with the workshop description and results.
Each year fits in one huge page. The background colors are derived from the colors of the actual nation’s flag.
Visit wish.arch.unisi.ch.






04.08.2010

A five days workshop at doc:LAB in Istanbul.

“In how many ways and with what techniques can one produce variations on the human faces seen from the front? The graphic designer works without set limits and without rejecting any possible combinations and methods in order to arrive at the precise image he needs for the job in hand, and no other.
Looking at the technique of the past we notice that a human face made in mosaic has a different structure from one painted on the wall, drawn in chiaroscuro, carved in stone, and so on.
The features—eyes, nose and mouth—are ‘structured’ differently. In the same way if one is thinking of making a face out of glass, wire, folded paper, woven straw, inflatable rubber, strips of woods, plastic, fiberglass, or wire netting.
The relationship between the features will have to be adapted to each material.”
in Bruno Munari, Arte come mestiere, 1966
(english version, Design as Art, Penguin Books)
 
For the first three days we (Alain Bellet from ECAL and me) used processing to build some very basic (almost trivial) tools to cover a set of six topics we identified around the human face:

  1. Pareidolia
  2. Symmetry
  3. Expression (not explored)
  4. Proportion
  5. Mirror
  6. Mask (not explored)

In the last two days students were then asked to explore one of the subjects and to develop a personal project around it.

For more images and an overview of the five workshops held visit doc:LAB’s blog.


Fresh out of print the new book for the Museo Cantonale d’Arte of the “Sguardi” series.
Every book features works from the collection of the museum.

The semi-irregular background patterns are generated with the aid of Processing.
2 colors offset print on colored paper.
With Sidi Vanetti.


Series of 4 posters and event-programs. The motive of the first poster is inspired by—and is a hommage to—Nobuo Nakagaki’s experimental digital map of Africa.
The patterns are computed with Processing.
3 colors offset print, versions for A0 and A4.
With Sidi Vanetti.






 
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2001–2012