A workshop about interaction.
After last year’s One Button Workshop (with mouse-hacking) we tried a new approach with very constrained interaction: “design a game with zero buttons”. Good projects emerged featuring audio input, accelerometer (both: from iPhone or the computer itself), mouse and multiple-mice, analog-sticks, trackpads, cameras, etc.
Focus was on interaction so the first two days were used to experiment with different input devices and on how to smooth noisy signals (for example data coming from accelerometer inputs).
Very handy came AccSim for iPhone-computer communication.









04.04.2011
A mini-racing game developed for Radix. Features 9 levels, lo-fi vector graphics and a global high-score table.
Written in Lingo and published as a bonus for a “don’t drink&drive” campaign.
The name of the game was inspired by a computer virus.














20.04.2005
Created in 2003 with the excellent Havok physics-engine. Updated in 2008 as Macromedia/Adobe dropped Havok. Why?
Play with a fan and a ball.















03.09.2003
My second attempt for a video game.
Bring home all the sheeps and watch out for the wolf. Gameplay was boring as hell; I was more fascinated by the isometric graphics.
Get natural and take a trip to The Land.



04.05.2002
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2001–2012